I’ve begun drafting the wings for the Valkyrie costume. They are quite different from the Angel of Death wings, although they will still be based loosely on a bird's true wing structure. The structure for animating the wings should be significantly simpler as well.
I’ve decided I want a vertical span when the wings are fully open instead of horizontal, which is much more a fantasy wing design than anatomically correct. A vertical design, however, has the benefit of being easier to wear in crowded areas (such as Salem on Halloween)
I’ve split the wings into two main sections, the Primary and Secondary Wings. The Primary section, containing the primary feathers, is the piece that will accordion fold, and pivot to open to full span. The Secondary section, containing the secondary feathers and coverts, will be completely stationary, housing the pulley/gear system that will animate the Primary wings.
As exciting as it would be to have exposed gears operating the animation, I simply can not afford the type of gear motor I would need. Chances are I’ll be using a network of pulleys. Pulleys shouldn’t need to be so precisely aligned as gears, (so the wings will be able to flex a little). Additionally, the wire rope can be pulled and fastened using a belt, which works for a costume that already has a number of belts on it.
Thursday, November 19, 2009
Valkyrie: Wings
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